This change log will start archiving from 2-Feb-2010, using Sios time as reference.
Previous changes to the game can be found here.
New limits on recruitment of new clan members:
A clan cannot recruit members who are level 160 and above if:
the clan has equal or more than 10% of all level 160 and above in Sios.
A clan cannot recruit members who are level 180 and above if:
the clan has equal or more than 10% of all level 180 and above in Sios.
A clan cannot recruit members who are level 200 and above if:
the clan has equal or more than 10% of all level 200 and above in Sios.

Banned captains and game admins are excluded from these numbers.
The levels are also based on the captain's highest level captain.
Sios captains numbers are calculated daily.
Clan Masters and Admirals can see a summary of their current numbers in the Inner Sanctum.
Any clan with 50k Clan Power or more will not be able to recruit new members who are level 100 or above.
They will also not be able to unpacify members. (members will not be able to unpacify themselves as well).
The Combat Animation has been updated with the following:
Multiple attacks by the same weapon in the same phase will be shown as 1 attack animation.
The combat log will show how many hits was done in that attack.
Clicking the “Quality” button will hide the background on low setting.
For clans to remain in warring status:
Minimum 30 warring captains who are “active” in the last 7 days.
A captain is classified as active as long as his last log in is within 7 days.Only warring clans are ranked and may salvage their fort for clan wars.
Return to Warring status will be not be automated and will be monitored and manually done by the Devs/Admin.Pacification of clans is still automated, but is subjected to monitoring by the Devs/Admin.
Clan that do not salvage the fort at all during the week or salvage infrequently can and will be pacified by the Devs/Admin at our disgression.
Clans who wish to return to warring status will have to send in a “Support Ticket” to be get back to “Warring” status.
Unpacification by Admin will only be done on Thursdays before the CP calculation as usual.
Admin Clan may salvage during the week to test clans and clans who failed the test may get pacified as well.
The Plasma Rocks limit that each captain can store has been raised to 500.
Free with Ocho Starter Pack
Players who have ever bought Ochos will recieve this when the visit their island base.
Generates gold daily (can store up to 3 days worth).

You need to collect the gold by clicking on the building in the island base.
Ore Pit will be renamed to Ore refinery and image changed. (The old Ore Pit image will be used for the Gold Mine)
Ongoing Auctions for weapons and parts can be filtered by rarity.
Rarity higher than Rare (Rare
,Epic ,Special ) will be combined as one group.
Uncharted Isles
Maelstrom
Exploring will not be available at the moment.
The treasure chests' contents have been updated.
Treasure Chest contents can be found in Treasure Chests.
- The level cap will be raised from 200 to 220.
- XP gains will based on XP gains at level 200, but amount of XP needed to level up will remain constant for level 201 to 220.
Nerfed by reducing damage dealt by 10% when activated
Slight buff - Speed reduction changed to -10% (from -15%)
Repairing a fort with your own gold will now add to your contribution amount in the Clan Contributors list.
Minor Boss versions will:
will still drop the leader rewards.
will have alot less health.
does not have assist rewards.
gives reduced bonus gold rewards.
does not give achievement for dealing the most damage.
New Monster Boss - Prisoner of Ice addded to Boss Battle. For details please refer to:
Boss Battle
New clan creation will now be restricted based on the number of existing clans.
If there are currently too many clans, no new clans can be formed.
This number is based on the number of tiers.
If you are not able to create a clan now, you can:
Wait for inactive clans to be removed so that the slot is opened up, or
Wait for more tiers to be created, or
Just join an existing clan
War Frequency added to clan description.
Captains joining a clan can choose a clan based on the warring frequency.
Quick Build time reduction percentage will be reduced to 40% from 50%.
The maximum war points your clan can get when you sink an enemy fort is 1000.
The minimum war points your clan can get when you sink an enemy fort will depend on which tier your clan is from.
| Tier | Min. War point |
| Training Tier | 10 |
| D | 10 |
| C | 10 |
| B | 20 |
| A | 50 |
| S | 100 |
1) Good Position (Level 100): Start an extra 500 yards from the enemy. Weapon range +100. (only works on defense and class specific to Soldier)
2) Strafe (Level 150): Always stay in range to fire all weapons. -17% damage dealt (only works on defense and class specific to Soldier)
3) Charge! (Level 100): Immune to weapon slow down, receive 10% more damage (only when attacking)
4) Magnetic Mines (Level 100): Damage and slow opponent every round by level * 20 damage and -5% speed. (only works on defense and class specific to Mechanic)
5) Ramming Speed (Level 100): +50% Speed from NAV (only when attacking)

You can only have a max of 6 active skills at one time.
IMPORTANT :
(For dual class captains): Skills that are CLASS specific can only be used when your active captain is of that class.
Some skills are not class specific.
Some minor updates before the new skills are released:
Preemptive Strike
Outmaneuver
Blitz
New ship added to the Shipyard.
Assault Destroyer will be permanently removed from shipyards on the 27 Sep 10 (Server Time).
Captains with existing Assault Destroyer can continue to use them and upgrade them normally.
Captains can refer to this link for the stats of the ship.
Crafting Recipe:
| | Type | Range | Min-Max. Damage | Effect/
Slowdown | Weight | Level | Equip Limit | Gold | Ingredients | Location |
| Hyper V Rockets | Missile | 5000 | 2250-3500 | 25 | 1300 | 155 | 4 | 5,000,000 | 2 x Cronus V Rockets | 1 x Chaos Module | | Crafted |
Refining Stats:
| | Item | Range | Min-Max. Damage | Effect/
Slowdown | Weight | Level | Equip Limit | Gold | Wood | Ore | Plasma | Location | Success Rate |
| Hyper V Rockets | Hyper V Rockets +1 | 5050 | 2300-3500 | 30 | 1300 | 156 | 4 | | | 39 | 2 | Refined | High |
| Hyper V Rockets+1 | Hyper V Rockets +2 | 5100 | 2300-3500 | 35 | 1300 | 157 | 4 | | | 78 | 4 | Refined | High |
| Hyper V Rockets+2 | Hyper V Rockets +3 | 5150 | 2300-3500 | 40 | 1300 | 158 | 4 | | | 116 | 6 | Refined | Low |
| Hyper V Rockets+3 | Hyper V Rockets +4 | 5200 | 2300-3500 | 45 | 1300 | 159 | 4 | | | 155 | 8 | Refined | Low |
| Hyper V Rockets+4 | Hyper V Rockets +5 | 5250 | 2300-3500 | 50 | 1300 | 160 | 4 | | | 194 | 10 | Refined | Low |
Collider Rockets has been set to update:
Range will be changed from 3000 to 3500
Min Dmg will be changed from 2750 to 2800
Trident Torpedo MK3 has been set to update:
Min Dmg will be changed from 1000 to 2250
Max Dmg will be changed from 5000 to 4000
Concussion Torpedo MK2 has been set to update:
Range will be changed from 3000 to 3500
Black Arrow MK2 has been set to update:
Range will be changed from 3750 to 4000

The craftable Hyper V Rockets for level 150 will be in really soon so be sure to have some CVRs on hand to craft them.
The next bid on an auctioned item will now be based on the higher of the following:
Previous bid + 5% of the Estimated Gold Value (EGV)
Previous bid + 5% of the previous bid
Making a bid on an item will also randomly increase its auction time by 0-60 seconds.
| | Type | Range | Min-Max. Damage | Weight | Level | Equip Limit | Gold | Ingredients | Location |
| Demon Cannon | Cannon | 1200 | 1650-2050 | 850 | 60 | 2 | 50000 | 1 x Demon Sail | 1 x Black Cannon | | Crafted |
| Devil Fist | Cannon | 1600 | 8000-9000 | 4200 | 165 | 2 | 15000000 | 2 x Demon Cannon | 1 x Energized Hammer | 1 x Dark Plasma | Crafted |
| | Item | Range | Min-Max. Damage | Weight | Level | Equip Limit | Gold | Wood | Ore | Plasma | Location | Success Rate |
| Devil Fist | Devil Fist+1 | 1640 | 8000-9100 | 4200 | 165 | 2 | 0 | 0 | 41 | 2 | Refining | High |
| Devil Fist+1 | Devil Fist+2 | 1680 | 8000-9200 | 4200 | 165 | 2 | 0 | 0 | 83 | 4 | Refining | High |
| Devil Fist+2 | Devil Fist+3 | 1720 | 8000-9300 | 4200 | 165 | 2 | 0 | 0 | 124 | 6 | Refining | Low |
| Devil Fist+3 | Devil Fist+4 | 1760 | 8000-9400 | 4200 | 165 | 2 | 0 | 0 | 165 | 8 | Refining | Low |
| Devil Fist+4 | Devil Fist+5 | 1800 | 8000-9500 | 4200 | 165 | 2 | 0 | 0 | 206 | 10 | Refining | Low |
Speed will be changed from 170 to 180
Weight will be changed from 225 to 220
Speed will be changed from 190 to 210
Weight will be changed from 400 to 350
Speed will be changed from 210 to 240
Weight will be changed from 450 to 400
Speed will be changed from 225 to 270
Weight will be changed from 500 to 450
HP will be changed from 500 to 1000
Speed will be changed from 250 to 300
Level will be changed from 120 to 80
Level will be changed from 130 to 120
Speed will be changed from 300 to 320
Weight will be changed from 350 to 300
Each pair of floating fort will be damaged if they are floating for more than 30 minutes.The damage will set in 15 mins after the 30th min mark.
This will take occur even if there are less than 4 floating forts.
The damage rate will be 10% of max fort HP every 15 minutes after the initial 30 minutes buffer.And this damage will take place on any 2 clans
It is possible for a fort to be sunk by the system from the damage mentioned above.
The system will always try to leave 1 fort floating. i.e. If only 2 forts are floating and both are reduced to zero HP by the system, the fort which salvaged later will be left with 1 HP instead.
e.g
| fort | salvage time |
| A | 1000 |
| B | 1000 |
| C | 1015 |
| D | 1030 |
|
Clans A - B pair: Latest salvage time is 10:00H. Paired floating time of 45 minutes. 10% damage dealt to both forts.
No other forts affected.
Clans A - B pair: Latest salvage time is 10:00H. Paired floating time of 60 minutes. 10% damage dealt to both forts.
Clans A - C pair: Latest salvage time is 10:15H. Paired floating time of 45 minutes. 10% damage dealt to both forts.
Clans B - C pair: Latest salvage time is 10:15H. Paired floating time of 45 minutes. 10% damage dealt to both forts.
|
The following ships have been updated to new graphics:
Battleship
Dreadnought
Interdictor
Super Fortress
Min Dmg will be changed from 2500 to 2800
Level will be changed from 135 to 125
Slowdown will be changed from 450 to 500
Min Dmg will be changed from 1000 to 1250
Slowdown will be changed from 120 to 150
Will make LDA and PFC refinable in future update.
Generators will be removed.
Refunds only for generators purchased with resources.
For players who purchased Ocho:
+3 AP regen/hr will be unaffected (even if you have 0 crew).
For Non-Ocho purchasing players:
Additional 1 AP/hour : If you have at least 3 active crew.
Additional 1 AP/hour : If you have 8 active crew.
The following ships images have been updated:
Assault Gunboat
Defense Corvette
Imperial Corvette
Merchant Galleon
Smuggler Sloop
Battle Royale
Brigantine
Cargo Dirigible
Heavy Freighter
Trident Ironclad
Missile Frigate
Vanguard Frigate
Obsidian Destroyer
Captains with these ships will not be affected.
Ice Breaker (Level 70 to 100) and Battle Cruiser (Level 160 to 200)
Captains can refer here for the stats of the new ships.
HP will be changed from 300 to 350
Weight will be changed from 60 to 50
HP will be changed from 3500 to 3600
Weight will be changed from 250 to 150
Weight will be changed from 200 to 150
Weight will be changed from 300 to 250
Weight will be changed from 300 to 200
Speed will be changed from 35 to 65
Weight will be changed from 400 to 300
Speed will be changed from -200 to -150
Speed will be changed from 10 to 20
Weight will be changed from 250 to 200
Weight will be changed from 300 to 250
HP will be changed from 3000 to 3500
Weight will be changed from 750 to 400
Weight will be changed from 900 to 750
HP will be changed from 3500 to 3750
Speed will be changed from 35 to 60
Speed will be changed from 50 to 80
HP will be changed from 4500 to 5000
Weight will be changed from 750 to 550
Weight will be changed from 1000 to 800
Weight will be changed from 800 to 600
Weight will be changed from 1500 to 900
Weight will be changed from 1250 to 700
Weight will be changed from 1800 to 950
Weight will be changed from 1500 to 800
Name will be changed from Forged Hull to Titan Hull
Weight will be changed from 2000 to 1000
Weight will be changed from 2000 to 1500
Kraken Shell to become a rare or craftable in 2 weeks. Please buy it by then if you still want to get it from the shop.
Heavy Mount Assembly price will be increased in 2 weeks too (23rd, Monday).
Fort salvage time after weekend event will be reduced to 1 hour max if your current clan salvage time is longer than 1 hour when the weekdays token are given out.
Basically ,if you receive your daily token at 0400hr, you can salvage even if you just used at 0300hr during the weekend event.
This should apply to the clans that salvage during the last few hours of the weekend.
The Dark Blade refining will be changed to:
Contents for treasure chest updated.Captains can see it on the Treasure Chests page.
Captain names or Ocho user names using the following format may be banned:
Sequential names - may be banned
Names ending with numbers - may be banned
Gibberish names - may be banned
Level requirement for using resource exchange is raised to level 40.
War Medal requirement for clan creation is raised to 30.
For initiator:
[dmg dealt% + initiator bonus (20%) + additional chance due to no of captains in boss battle] x base drop rate of loot item.
For assist captain:
[dmg dealt% +additional chance due to no of captains in boss battle] x base drop rate of loot item.
Refining of weapons is done on the same page as crafting.
Selected ocho items can be used for refining.
Refining now always succeeds after 4 consecutive failed attempts on the SAME item.
Players can refer to the Complete list of Weapons for Refining.
* This applies to non-ocho purchasing captains only.*
Having active captains in your crew can help you get more AP regen.(max: +2 AP/hr regen)
Having at least 3 active crew gives : +1 AP/hr regen
Having 8 active crew gives : +2 AP/hr regen
Active captain is defined as having logged in at least once in the past 7 days.
* For all ocho captains *
You will have +3 AP/hr regen, regardless of the crew count.
However, referral rewards are being given to all players,regardless if you are an ocho purchasing player or non-ocho player.
At the same time,having active captains as crew will increase your possibility of a successful refining on certain weapons.
Satellite Beam level requirement raised to level 140.
Starting at Server Time: 16 Jun 2010 20:00
Salvage cost reduced to 5 AP from 8 AP.
Max AP repair cost reduced accordingly as well. (i.e. 5 AP for full repair)
If your ship is sunk, it will auto-salvage when you login after 3 days.
Reduction of salvage cost over-time is removed.
Auto-repair over-time is removed.
Salvage/Repair AP cost for those below level 10 remains as 3AP
No more clan mergers allowed till futher notice.
Weekends: 04:00H,10:00H,16:00H,22:00H
Weekdays: 04:00H
Tokens allocation:
New Tier “D” added between Training Tier and Tier “C” added.
With effect from 07 May 2010 00:00H, the clan warring status requirements will be revised as follows (determined during every Friday's clans update):
The inactive clan deletion criteria will remain as:
This update is in view of the large number of inactive members and warring clans.
Each map location will have a boss monster (only the Jade harbour boss, Mechakaiju, is available now, for level 75 or above).
Each captain can only start a boss battle once every 72 hours.
Each captain can only join a total of 2 active battles.
You can request for help from your friends to defeat the boss monster.
Up to 50 captains (including yourself) can take part in each battle.
The battle is over when the monster is defeated or has escaped (after 3 days).
Loot Items:
To be eligible to get the loot drop, you must deal at least 50% of total monster health OR contribute at least 20 attacks.
If there are more than 10 captains, only the top ten eligible damage dealers will get a chance to get the loot drop.
The battle initiator gets a bonus 10% chance to win the loot if he/she is eligible.
The more damage you deal, the higher the chances of you getting the loot drop.
You will not get the loot drop if you reached the inventory limit for the item.
Achievements:
This is advisable as it is necessary for clan creators to have some clan war experience to prevent the clan from being deleted in 2 week's time.
| Name | Drag Chutes |
| Type | Stabilizer |
| Cost | 650,000 |
| Level Requirement | 140 |
| Speed | -1000 |
| Hp | 100 |
| Resource | Limit Qty |
| Wood | 50,000 max |
| Ore | 5,000 max |
| Plasma Rocks | 150 max |
If you are already over the limit, you will not be find/collect more of that resource (island base/mining)